@startuml start if (c1) then (YES) label sp_lab0 label A :A; else (NO) if (C2) then (NO) label sp_lab1 goto A else (NO) :C; endif endif stop @enduml
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amiga
aws-orange
black-knight
bluegray
blueprint
cerulean-outline
cerulean
crt-amber
crt-green
cyborg-outline
cyborg
hacker
lightgray
mars
materia-outline
materia
metal
mimeograph
minty
plain
reddress-darkblue
reddress-darkgreen
reddress-darkorange
reddress-darkred
reddress-lightblue
reddress-lightgreen
reddress-lightorange
reddress-lightred
sandstone
silver
sketchy-outline
sketchy
spacelab
spacelab-white
superhero-outline
superhero
toy
united
vibrant
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