@startuml :范围阶段; while(攻击目标数-1) is(>=0) :连击阶段; while(攻击次数-1) is(>=0) :追踪阶段; while(判定命中次数-1) is(>=0) if(命中阶段) then(yes) :伤害阶段; break else(no) if(判定逆袭) then(yes) :(必定)命中阶段; :伤害阶段; break else(no) endif endif endwhile(<0) :结束阶段; endwhile(<0) endwhile(<0) stop @enduml
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amiga
aws-orange
black-knight
bluegray
blueprint
cerulean-outline
cerulean
crt-amber
crt-green
cyborg-outline
cyborg
hacker
lightgray
mars
materia-outline
materia
metal
mimeograph
minty
plain
reddress-darkblue
reddress-darkgreen
reddress-darkorange
reddress-darkred
reddress-lightblue
reddress-lightgreen
reddress-lightorange
reddress-lightred
sandstone
silver
sketchy-outline
sketchy
spacelab
spacelab-white
superhero-outline
superhero
toy
united
vibrant
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